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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
135
Voted
ICRA
2000
IEEE
90views Robotics» more  ICRA 2000»
15 years 11 months ago
Effective Vehicle Teleoperation on the World Wide Web
Our goal is to make vehicle teleoperation accessible to all users. To do this, we are developing easy-to-use yet capable Web tools which enable efficient, robust teleoperation in...
Sébastien Grange, Terrence Fong, Charles Ba...
MICRO
2000
IEEE
61views Hardware» more  MICRO 2000»
15 years 11 months ago
Reducing wire delay penalty through value prediction
In this work we show that value prediction can be used to avoid the penalty of long wire delays by predicting the data that is communicated through these long wires and validating...
Joan-Manuel Parcerisa, Antonio González
ICML
2000
IEEE
15 years 11 months ago
A Bayesian Framework for Reinforcement Learning
The reinforcement learning problem can be decomposed into two parallel types of inference: (i) estimating the parameters of a model for the underlying process; (ii) determining be...
Malcolm J. A. Strens
AH
2000
Springer
15 years 11 months ago
A Connectionist Approach for Supporting Personalized Learning in a Web-Based Learning Environment
The paper investigates the use of computational intelligence for adaptive lesson presentation in a Web-based learning environment. A specialized connectionist architecture is devel...
Kyparisia A. Papanikolaou, George D. Magoulas, Mar...