In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Pervasive computing applications allow users to access information from anywhere while traveling and using variety of devices. Heterogeneity and limitation of resources involved i...
The seamless communication of data and voice over short-range, point-to-multipoint wireless links between mobile and/or stationary devices is becoming a reality by newly introduce...
Sachin Abhyankar, Rishi Toshniwal, Carlos de M. Co...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
This paper reports on the development of a utility-based mechanism for managing sensing and communication in cooperative multi-sensor networks. The specific application considered...
Paritosh Padhy, Rajdeep K. Dash, Kirk Martinez, Ni...