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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 27 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
CF
2004
ACM
15 years 11 months ago
Modeling service-based multimedia content adaptation in pervasive computing
Pervasive computing applications allow users to access information from anywhere while traveling and using variety of devices. Heterogeneity and limitation of resources involved i...
Girma Berhe, Lionel Brunie, Jean-Marc Pierson
MSWIM
2003
ACM
15 years 11 months ago
On the application of traffic engineering over bluetooth ad hoc networks
The seamless communication of data and voice over short-range, point-to-multipoint wireless links between mobile and/or stationary devices is becoming a reality by newly introduce...
Sachin Abhyankar, Rishi Toshniwal, Carlos de M. Co...
SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ATAL
2006
Springer
15 years 10 months ago
A utility-based sensing and communication model for a glacial sensor network
This paper reports on the development of a utility-based mechanism for managing sensing and communication in cooperative multi-sensor networks. The specific application considered...
Paritosh Padhy, Rajdeep K. Dash, Kirk Martinez, Ni...