A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Creating a simulation of a large enterprise system by manually coding all the details into a simulator tool is not just time consuming, but yields a system that is difficult to ma...
Gregory A. Harrison, David S. Maynard, Eytan Polla...
Distributed shared memory systems have become popular as a means of utilizing clusters of computers for solving large applications. We have developed a high-performance DSM at Way...
Stand-alone ranking systems based on highly optimized inverted file structures are generally considered `the' solution for building search engines. Observing various developm...
The aim of this project was the development of a user-friendly software package for physicians that can be used as an advisor in vessel surgery and as a training tool for medical ...
Christian Almeder, Felix Breitenecker, Siegfried W...