: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
This paper describes the implementation of a purely functional programming language for building software systems. In this language, external tools like compilers and linkers are ...
We present a new exploration and optimization method to select customized implementations for dynamic data sets, as encountered in telecom network, database and multimedia applica...
Chantal Ykman-Couvreur, J. Lambrecht, Diederik Ver...
Barrier synchronization is a crucial operation for parallel systems. Many schemes have been proposed in the literature to achieve fast barrier synchronization through software, ha...
Rajeev Sivaram, Craig B. Stunkel, Dhabaleswar K. P...
We describe an algorithm for the synthesis and optimization of interface circuits for embedded system components such as microprocessors, memory ASIC, and network subsystems with ...