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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
PLDI
2000
ACM
15 years 11 months ago
Caching function calls using precise dependencies
This paper describes the implementation of a purely functional programming language for building software systems. In this language, external tools like compilers and linkers are ...
Allan Heydon, Roy Levin, Yuan Yu
ISSS
1999
IEEE
87views Hardware» more  ISSS 1999»
15 years 11 months ago
Exploration and Synthesis of Dynamic Data Sets in Telecom Network Applications
We present a new exploration and optimization method to select customized implementations for dynamic data sets, as encountered in telecom network, database and multimedia applica...
Chantal Ykman-Couvreur, J. Lambrecht, Diederik Ver...
IPPS
1997
IEEE
15 years 11 months ago
A Reliable Hardware Barrier Synchronization Scheme
Barrier synchronization is a crucial operation for parallel systems. Many schemes have been proposed in the literature to achieve fast barrier synchronization through software, ha...
Rajeev Sivaram, Craig B. Stunkel, Dhabaleswar K. P...
ICCAD
1996
IEEE
119views Hardware» more  ICCAD 1996»
15 years 11 months ago
An algorithm for synthesis of system-level interface circuits
We describe an algorithm for the synthesis and optimization of interface circuits for embedded system components such as microprocessors, memory ASIC, and network subsystems with ...
Ki-Seok Chung, Rajesh K. Gupta, C. L. Liu
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