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CONEXT
2006
ACM
16 years 19 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
MSS
2003
IEEE
151views Hardware» more  MSS 2003»
15 years 12 months ago
Accurate Modeling of Cache Replacement Policies in a Data Grid
Caching techniques have been used to improve the performance gap of storage hierarchies in computing systems. In data intensive applications that access large data files over wid...
Ekow J. Otoo, Arie Shoshani
BMCBI
2008
123views more  BMCBI 2008»
15 years 6 months ago
Validation of protein models by a neural network approach
Background: The development and improvement of reliable computational methods designed to evaluate the quality of protein models is relevant in the context of protein structure re...
Paolo Mereghetti, Maria Luisa Ganadu, Elena Papale...
SCAM
2002
IEEE
15 years 11 months ago
Dynamic Slicing Object-Oriented Programs for Debugging
Dynamic program slicing is an effective technique for narrowing the errors to the relevant parts of a program when debugging. Given a slicing criterion, the dynamic slice contains...
Baowen Xu, Zhenqiang Chen, Hongji Yang
NLPRS
2001
Springer
15 years 11 months ago
Japanese Information Retrieval Method Using Syntactic and Statistical Information
This paper presents a Japanese information retrieval method using the dependency relationship between words and semantic and statistical information about them. Our method gives a...
Tsunenori Mine, Hiroki Fujitani, Makoto Amamiya