In this paper we propose a hardware real time operating system (HW-RTOS) that implements the OS layer in a dual-processor SMP architecture. Intertask communication is specified b...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
The goal of the GecGo middleware is to provide all the services required by self-organizing distributed applications running on multihop ad-hoc networks. Because of the frequent as...
Formation of suitable overlay-network topologies that are able to reflect the structure of the underlying network-infrastructure, has rarely been addressed by peer-to-peer applic...
This paper presents ReVive, a novel general-purpose rollback recovery mechanism for shared-memory multiprocessors. ReVive carefully balances the conflicting requirements of avail...