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208
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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
190
Voted
HOTOS
2009
IEEE
15 years 10 months ago
An End to the Middle
The last fifteen years has seen a vast proliferation of middleboxes to solve all manner of persistent limitations in the Internet protocol suite. Examples include firewalls, NATs,...
Colin Dixon, Arvind Krishnamurthy, Thomas E. Ander...
200
Voted
EMSOFT
2006
Springer
15 years 10 months ago
A superblock-based flash translation layer for NAND flash memory
In NAND flash-based storage systems, an intermediate software layer called a flash translation layer (FTL) is usually employed to hide the erase-before-write characteristics of NA...
Jeong-Uk Kang, Heeseung Jo, Jinsoo Kim, Joonwon Le...
174
Voted
LISA
2007
15 years 9 months ago
PolicyVis: Firewall Security Policy Visualization and Inspection
Firewalls have an important role in network security. However, managing firewall policies is an extremely complex task because the large number of interacting rules in single or d...
Tung Tran, Ehab S. Al-Shaer, Raouf Boutaba
FAST
2007
15 years 8 months ago
Karma: Know-It-All Replacement for a Multilevel Cache
Multilevel caching, common in many storage configurations, introduces new challenges to traditional cache management: data must be kept in the appropriate cache and replication a...
Gala Yadgar, Michael Factor, Assaf Schuster