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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 10 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
WCRE
2000
IEEE
15 years 10 months ago
A Reference Architecture for Web Servers
A reference software architecture for a domain defines the fundamental components of the domain and the relations between them. Research has shown the benefits of having a referen...
Ahmed E. Hassan, Richard C. Holt
SIGSOFT
2009
ACM
15 years 11 months ago
Qos-driven runtime adaptation of service oriented architectures
Runtime adaptation is recognized as a viable way for a serviceoriented system to meet QoS requirements in its volatile operating environment. In this paper we propose a methodolog...
Valeria Cardellini, Emiliano Casalicchio, Vincenzo...
CODES
1997
IEEE
15 years 10 months ago
Optimizing communication in embedded system co-simulation
The Pia hardware-software co-simulator provides substantial speedups over traditional co-simulation methods by permitting dynamic changes in the level of detail when simulating co...
Ken Hines, Gaetano Borriello
CASES
2009
ACM
15 years 10 months ago
Exploiting residue number system for power-efficient digital signal processing in embedded processors
2's complement number system imposes a fundamental limitation on the power and performance of arithmetic circuits, due to the fundamental need of cross-datapath carry propaga...
Rooju Chokshi, Krzysztof S. Berezowski, Aviral Shr...