Tools have been developed that enable in-circuit testing of content processing hardware. The tools automate test and verification of new circuits using data from a predefined te...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
In this demo, we present our two fault-tolerant systems to overcome stop failure and Byzantine failure, respectively, for agent execution platforms such as JADE and Aglets. For bo...
When building natural language generation applications it is desireable to have the possibility of assembling modules that use different techniques for each one of the specific g...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...