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TON
2012
13 years 9 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
CHI
2006
ACM
16 years 7 months ago
Sexual interactions: why we should talk about sex in HCI
Within the CHI community there is growing interest in moving beyond cognition and expanding into the social, emotional, and bodily aspects of the human-computer experience. Sex li...
Johanna Brewer, Joseph Kaye, Amanda Williams, Susa...
SIGGRAPH
1999
ACM
15 years 11 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
DGO
2006
82views Education» more  DGO 2006»
15 years 8 months ago
Should e-government design for citizen participation?: stealth democracy and deliberation
Cyberoptimists have heralded an age of citizen engagement enabled by electronic technologies that allow widespread citizen input in government decision making. In contrast, influe...
Peter Muhlberger
RECSYS
2010
ACM
15 years 6 months ago
Global budgets for local recommendations
We present the design, implementation and evaluation of a new geotagging service, Gloe, that makes it easy to find, rate and recommend arbitrary on-line content in a mobile settin...
Thomas Sandholm, Hang Ung, Christina Aperjis, Bern...