Distributed systems are hard to build, profile, debug, and test. Monitoring a distributed system – to detect and analyze bugs, test for regressions, identify fault-tolerance pr...
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Temporal difference methods are theoretically grounded and empirically effective methods for addressing reinforcement learning problems. In most real-world reinforcement learning ...
We present a study of multithreaded implementations of Thorup’s algorithm for solving the Single Source Shortest Path (SSSP) problem for undirected graphs. Our implementations l...
Joseph R. Crobak, Jonathan W. Berry, Kamesh Maddur...
A new operating paradigm is still needed for the power industry in order to achieve a workable deregulated market. The two main proposals, namely the Bilateral and the Poolco mode...