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CSCW
2000
ACM
15 years 11 months ago
Shared walk environment using locomotion interfaces
By sharing data regarding the sensations experienced by individuals, as well as by sharing their knowledge, we are readily able to communicate with each other, and there are possi...
Hiroaki Yano, Haruo Noma, Hiroo Iwata, Tsutomu Miy...
CORR
2008
Springer
154views Education» more  CORR 2008»
15 years 6 months ago
On Pure and (approximate) Strong Equilibria of Facility Location Games
We study social cost losses in Facility Location games, where n selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed...
Thomas Dueholm Hansen, Orestis Telelis
ICDE
2012
IEEE
240views Database» more  ICDE 2012»
13 years 9 months ago
Ego-centric Graph Pattern Census
—There is increasing interest in analyzing networks of all types including social, biological, sensor, computer, and transportation networks. Broadly speaking, we may be interest...
Walaa Eldin Moustafa, Amol Deshpande, Lise Getoor
POST
2012
162views more  POST 2012»
14 years 2 months ago
Revisiting Botnet Models and Their Implications for Takedown Strategies
Abstract. Several works have utilized network models to study peerto-peer botnets, particularly in evaluating the effectiveness of strategies aimed at taking down a botnet. We obs...
Ting-Fang Yen, Michael K. Reiter
KDD
2008
ACM
284views Data Mining» more  KDD 2008»
16 years 7 months ago
Community evolution in dynamic multi-mode networks
A multi-mode network typically consists of multiple heterogeneous social actors among which various types of interactions could occur. Identifying communities in a multi-mode netw...
Lei Tang, Huan Liu, Jianping Zhang, Zohreh Nazeri