—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Abstract--Applications involving the dissemination of information directly relevant to humans (e.g., service advertising, news spreading, environmental alerts) often rely on publis...
Paolo Costa, Cecilia Mascolo, Mirco Musolesi, Gian...
Social media forms a central domain for the production and dissemination of real-time information. Even though such flows of information have traditionally been thought of as diffu...
We present a mechanism for auctioning bandwidth on a network-wide basis to end users or ISPs that will utilize it for the same time period. This mechanism consists of a set of sim...
Manos Dramitinos, George D. Stamoulis, Costas Cour...
Abstract. In this chapter we survey the most recent proposals for modelling user mobility in mobile pervasive networks, and specifically in opportunistic networks. We identify two...