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SIGCOMM
2009
ACM
16 years 24 days ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
SIGIR
2009
ACM
16 years 24 days ago
Dynamicity vs. effectiveness: studying online clustering for scatter/gather
We proposed and implemented a novel clustering algorithm called LAIR2, which has constant running time average for on-the-fly Scatter/Gather browsing [4]. Our experiments showed ...
Weimao Ke, Cassidy R. Sugimoto, Javed Mostafa
SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
16 years 7 days ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
ICPR
2002
IEEE
15 years 11 months ago
Biometric Hash based on Statistical Features of Online Signatures
This paper presents a new approach to generate biometric hash values based on statistical features in online signature signals. Whilst the output of typical online signature verif...
Claus Vielhauer, Ralf Steinmetz, Astrid Mayerh&oum...
CONEXT
2009
ACM
15 years 7 months ago
Online optimization of 802.11 mesh networks
802.11 wireless mesh networks are ubiquitous, but suffer from severe performance degradations due to poor synergy between the 802.11 CSMA MAC protocol and higher layers. Several s...
Theodoros Salonidis, Georgios Sotiropoulos, Roch G...