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UIST
2009
ACM
16 years 19 days ago
Collabio: a game for annotating people within social networks
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
NSDI
2008
15 years 8 months ago
Understanding Privacy Settings in Facebook with an Audience View
Users of online social networking communities are disclosing large amounts of personal information, putting themselves at a variety of risks. Our ongoing research investigates mec...
Heather Richter Lipford, Andrew Besmer, Jason Wats...
AMDO
2008
Springer
15 years 8 months ago
Online and Offline Fingerprint Template Update Using Minutiae: An Experimental Comparison
Abstract. Although the template fingerprint collected during the registration phase of personal verification systems can be considered in principle as representative of the subject...
Biagio Freni, Gian Luca Marcialis, Fabio Roli
SIGECOM
2008
ACM
92views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Strong regularities in online peer production
Online peer production systems have enabled people to coactively create, share, classify, and rate content on an unprecedented scale. This paper describes strong macroscopic regul...
Dennis M. Wilkinson
HICSS
2012
IEEE
260views Biometrics» more  HICSS 2012»
14 years 1 months ago
Do Me a Solid? Information Asymmetry, Liking, and Compliance Gaining Online
As the popularity of interactive social media grows, it is increasingly normal for individuals to reveal significant amounts of personal information online. Although this informat...
Nathan J. Claes, Carolyn Hurley, Michael A. Stefan...