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» Online communities as communities of practice: a case study
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WIKIS
2006
ACM
16 years 4 days ago
Constrained Wiki: an Oxymoron?
In this paper we propose a new wiki concept — light constraints — designed to encode community best practices and domain-specific requirements, and to assist in their applica...
Angelo Di Iorio, Stefano Zacchiroli
EUSFLAT
2007
15 years 7 months ago
Power Sets and Implication Operators Revisited: A Retrospective Look at the Foundational and Conceptual Issues in Bandler and Ko
In our case study we look at one of the early papers that interrelates the concept of fuzzy set inclusion, power set and many-valued implication operators, namely the paper of Ban...
Ladislav J. Kohout
CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
TCIAIG
2010
15 years 27 days ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
ICWSM
2008
15 years 7 months ago
Wikipedian Self-Governance in Action: Motivating the Policy Lens
While previous studies have used the Wikipedia dataset to provide an understanding of its growth, there have been few attempts to quantitatively analyze the establishment and evol...
Ivan Beschastnikh, Travis Kriplean, David W. McDon...