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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ADHOC
2007
109views more  ADHOC 2007»
15 years 6 months ago
Access control in wireless sensor networks
Nodes in a sensor network may be lost due to power exhaustion or malicious attacks. To extend the lifetime of the sensor network, new node deployment is necessary. In military sce...
Yun Zhou, Yanchao Zhang, Yuguang Fang
TON
2008
109views more  TON 2008»
15 years 6 months ago
Efficient routing in intermittently connected mobile networks: the single-copy case
Abstract--Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are m...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...
MOBIHOC
2005
ACM
16 years 6 months ago
A distributed coordination framework for wireless sensor and actor networks
Wireless Sensor and Actor Networks (WSANs) are composed of a large number of heterogeneous nodes called sensors and actors. The collaborative operation of sensors enables the dist...
Tommaso Melodia, Dario Pompili, Vehbi C. Gungor, I...
PERCOM
2009
ACM
16 years 1 months ago
TreeMAC: Localized TDMA MAC Protocol for Real-time High-data-rate Sensor Networks
—Earlier sensor network MAC protocols focus on energy conservation in low-duty cycle applications, while some recent applications involve real-time high-data-rate signals. This m...
Wen-Zhan Song, Renjie Huang, Behrooz Shirazi, Rich...