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WSC
2007
15 years 9 months ago
Allocation of simulation runs for simulation optimization
Simulation optimization (SO) is the process of finding the optimum design of a system whose performance measure(s) are estimated via simulation. We propose some ideas to improve o...
Alireza Kabirian, Sigurdur Ólafsson
GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICDCS
2003
IEEE
15 years 12 months ago
Optimal Distribution Tree for Internet Streaming Media
Internet radio and television stations require significant bandwidth to support delivery of high quality audio and video streams to a large number of receivers. IP multicast is a...
Min Sik Kim, Simon S. Lam, Dong-Young Lee
ICPP
2000
IEEE
15 years 10 months ago
A Problem-Specific Fault-Tolerance Mechanism for Asynchronous, Distributed Systems
The idle computers on a local area, campus area, or even wide area network represent a significant computational resource--one that is, however, also unreliable, heterogeneous, an...
Adriana Iamnitchi, Ian T. Foster
NOSSDAV
2009
Springer
16 years 1 months ago
Providing statistically guaranteed streaming quality for peer-to-peer live streaming
Most of the literature on peer-to-peer (P2P) live streaming focuses on how to provide best-effort streaming quality by efficiently using the system bandwidth; however, there is n...
Miao Wang, Lisong Xu, Byrav Ramamurthy