Simulation optimization (SO) is the process of finding the optimum design of a system whose performance measure(s) are estimated via simulation. We propose some ideas to improve o...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Internet radio and television stations require significant bandwidth to support delivery of high quality audio and video streams to a large number of receivers. IP multicast is a...
The idle computers on a local area, campus area, or even wide area network represent a significant computational resource--one that is, however, also unreliable, heterogeneous, an...
Most of the literature on peer-to-peer (P2P) live streaming focuses on how to provide best-effort streaming quality by efficiently using the system bandwidth; however, there is n...