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CSCW
2007
ACM
15 years 6 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SIGIR
2009
ACM
16 years 26 days ago
Dynamicity vs. effectiveness: studying online clustering for scatter/gather
We proposed and implemented a novel clustering algorithm called LAIR2, which has constant running time average for on-the-fly Scatter/Gather browsing [4]. Our experiments showed ...
Weimao Ke, Cassidy R. Sugimoto, Javed Mostafa
NETGAMES
2005
ACM
15 years 12 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
IROS
2006
IEEE
177views Robotics» more  IROS 2006»
16 years 11 days ago
Robust Mapless Outdoor Vision-Based Navigation
Abstract— This article presents an efficient and mature visionbased navigation algorithm based on a sensory-motor learning. Neither Cartesian nor topological map is required, bu...
Christophe Giovannangeli, Philippe Gaussier, Gael ...
ICCS
2001
Springer
15 years 10 months ago
Reverse Pivoting in Conceptual Information Systems
Abstract. In database marketing, the behavior of customers is analyzed by studying the transactions they have performed. In order to get a global picture of the behavior of a custo...
Joachim Hereth Correia, Gerd Stumme