Sciweavers

3088 search results - page 224 / 618
» Online Passive-Aggressive Algorithms
Sort
View
WSDM
2010
ACM
365views Data Mining» more  WSDM 2010»
16 years 4 months ago
A Novel Click Model and Its Applications to Online Advertising
Recent advances in click model have positioned it as an attractive method for representing user preferences in web search and online advertising. Yet, most of the existing works f...
Zeyuan Allen Zhu, Weizhu Chen, Tom Minka, Chenguan...
ISPASS
2009
IEEE
16 years 1 months ago
Machine learning based online performance prediction for runtime parallelization and task scheduling
—With the emerging many-core paradigm, parallel programming must extend beyond its traditional realm of scientific applications. Converting existing sequential applications as w...
Jiangtian Li, Xiaosong Ma, Karan Singh, Martin Sch...
SIGCOMM
2009
ACM
16 years 1 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
SIGIR
2009
ACM
16 years 1 months ago
Detecting spammers and content promoters in online video social networks
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
Fabrício Benevenuto, Tiago Rodrigues, Virg&...
ACMACE
2006
ACM
16 years 16 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...