Sciweavers

1834 search results - page 278 / 367
» Online Learning in Monkeys
Sort
View
TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
WWW
2009
ACM
16 years 7 months ago
Rare item detection in e-commerce site
As the largest online marketplace in the world, eBay has a huge inventory where there are plenty of great rare items with potentially large, even rapturous buyers. These items are...
Dan Shen, Xiaoyuan Wu, Alvaro Bolivar
WWW
2008
ACM
16 years 7 months ago
Keyword extraction for contextual advertisement
As the largest online marketplace, eBay strives to promote its inventory throughout the Web via different types of online advertisement. Contextually relevant links to eBay assets...
Xiaoyuan Wu, Alvaro Bolivar
CHI
2009
ACM
16 years 7 months ago
Measuring the impact of third place attachment on the adoption of a place-based community technology
CoCollage is a placed-based community technology that leverages the power of online social networking to facilitate awareness and face-to-face interactions in a third place. We ad...
Shelly Farnham, Joseph F. McCarthy, Yagnesh Patel,...
KDD
2003
ACM
243views Data Mining» more  KDD 2003»
16 years 6 months ago
Accurate decision trees for mining high-speed data streams
In this paper we study the problem of constructing accurate decision tree models from data streams. Data streams are incremental tasks that require incremental, online, and any-ti...
João Gama, Pedro Medas, Ricardo Rocha