Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
We present an overview of FAB-MAP, an algorithm for place recognition and mapping developed for infrastructure-free mobile robot navigation in large environments. The system allow...
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Distributed coding at the hidden layer of a multi-layer perceptron (MLP) endows the network with memory compression and noise tolerance capabilities. However, an MLP typically req...
Gail A. Carpenter, Boriana L. Milenova, Benjamin W...
While a user’s preference is directly reflected in the interactive choice process between her and the recommender, this wealth of information was not fully exploited for learni...
Shuang-Hong Yang, Bo Long, Alexander J. Smola, Hon...