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IICS
2009
Springer
16 years 1 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
SEMWEB
2009
Springer
16 years 1 months ago
Analysis of a Real Online Social Network Using Semantic Web Frameworks
Abstract. Social Network Analysis (SNA) provides graph algorithms to characterize the structure of social networks, strategic positions in these networks, specific sub-networks and...
Guillaume Erétéo, Michel Buffa, Fabi...
ICPR
2008
IEEE
16 years 1 months ago
A stochastic nearest neighbor character prototype approach for online writer identification
One novel technique for identifying the writer of an online handwritten document is proposed. This technique makes use of a character prototype distribution to model the specific ...
Guo Xian Tan, Christian Viard-Gaudin, Alex ChiChun...
ICDAR
2007
IEEE
16 years 1 months ago
Combining On-Line and Off-Line Systems for Handwriting Recognition
In this paper we present a new multiple classifier system (MCS) for recognizing notes written on a whiteboard. This MCS combines one off-line and two on-line handwriting recognit...
Marcus Liwicki, Horst Bunke
ICDAR
2005
IEEE
16 years 13 days ago
Mode detection in on-line pen drawing and handwriting recognition
On-line pen input benefits greatly from mode detection when the user is in a free writing situation, where he is allowed to write, to draw, and to generate gestures. Mode detecti...
Don Willems, Stéphane Rossignol, Louis Vuur...