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JMLR
2011
106views more  JMLR 2011»
15 years 1 months ago
A Bayesian Approximation Method for Online Ranking
This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large onli...
Ruby C. Weng, Chih-Jen Lin

Publication
309views
17 years 6 months ago
SOLE: Scalable On-Line Execution of Continuous Queries on Spatio-temporal Data Streams
This paper presents the Scalable On-Line Execution algorithm (SOLE, for short) for continuous and on-line evaluation of concurrent continuous spatio- temporal queries over data str...
Mohamed F. Mokbel, Walid G. Aref
FOCS
2008
IEEE
16 years 1 months ago
The Power of Reordering for Online Minimum Makespan Scheduling
In the classic minimum makespan scheduling problem, we are given an input sequence of jobs with processing times. A scheduling algorithm has to assign the jobs to m parallel machi...
Matthias Englert, Deniz Özmen, Matthias Weste...
GECCO
2007
Springer
209views Optimization» more  GECCO 2007»
16 years 25 days ago
An online implementable differential evolution tuned optimal guidance law
This paper proposes a novel application of differential evolution to solve a difficult dynamic optimisation or optimal control problem. The miss distance in a missile-target engag...
Raghunathan Thangavelu, S. Pradeep
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
16 years 6 days ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski