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CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ICIW
2007
IEEE
16 years 21 days ago
E-Satisfaction - A Comprehensive Framework
As more and more e-retailers promise their customers that online experiences will be satisfying ones, understanding what creates a satisfying customer experience becomes crucial. ...
Akshay Anand
PET
2004
Springer
15 years 11 months ago
Searching for Privacy: Design and Implementation of a P3P-Enabled Search Engine
Abstract. Although the number of online privacy policies is increasing, it remains difficult for Internet users to understand them, let alone to compare policies across sites or i...
Simon Byers, Lorrie Faith Cranor, David P. Kormann...
ESORICS
2005
Springer
15 years 12 months ago
Security-Typed Languages for Implementation of Cryptographic Protocols: A Case Study
Security protocols are critical for protecting modern communication infrastructures and are therefore subject to thorough analysis. However practical implementations of these proto...
Aslan Askarov, Andrei Sabelfeld
CSFW
2010
IEEE
15 years 9 months ago
A Game-Based Definition of Coercion-Resistance and Its Applications
Coercion-resistance is one of the most important and intricate security requirements for voting protocols. Several definitions of coercion-resistance have posed in the literature,...
Ralf Küsters, Tomasz Truderung, Andreas Vogt