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CHI
2002
ACM
16 years 6 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
ICAC
2008
IEEE
16 years 22 days ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
HT
2000
ACM
15 years 10 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
SIGGRAPH
1999
ACM
15 years 10 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
AIRWEB
2008
Springer
15 years 8 months ago
A few bad votes too many?: towards robust ranking in social media
Online social media draws heavily on active reader participation, such as voting or rating of news stories, articles, or responses to a question. This user feedback is invaluable ...
Jiang Bian, Yandong Liu, Eugene Agichtein, Hongyua...