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DIGRA
2005
Springer
16 years 10 days ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna
SMI
2003
IEEE
140views Image Analysis» more  SMI 2003»
16 years 2 days ago
Capturing the Shape of a Dynamic World - Fast!
Acquiring on-line the evolving shape of a dynamic scene from a handful of video streams may be considered one of the most challenging, but at the same time also most auspicious ta...
Marcus A. Magnor, Hans-Peter Seidel
FOCS
2002
IEEE
15 years 11 months ago
Minimizing Congestion in General Networks
A principle task in parallel and distributed systems is to reduce the communication load in the interconnection network, as this is usually the major bottleneck for the performanc...
Harald Räcke
ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
CVRMED
1997
Springer
15 years 11 months ago
Geometric constraint analysis and synthesis: methods for improving shape-based registration accuracy
Shape-based registration is a process for estimating the transformation between two shape representations of an object. It is used in many image-guided surgical systems to establis...
David A. Simon, Takeo Kanade