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PERVASIVE
2006
Springer
15 years 6 months ago
Using a Live-In Laboratory for Ubiquitous Computing Research
Abstract. Ubiquitous computing researchers are increasingly turning to sensorenabled "living laboratories" for the study of people and technologies in settings more natur...
Stephen S. Intille, Kent Larson, Emmanuel Munguia ...
CVPR
2007
IEEE
16 years 8 months ago
Joint Optimization of Cascaded Classifiers for Computer Aided Detection
The existing methods for offline training of cascade classifiers take a greedy search to optimize individual classifiers in the cascade, leading inefficient overall performance. W...
Murat Dundar, Jinbo Bi
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
NETCOOP
2007
Springer
16 years 26 days ago
The Practical Performance of Subgradient Computational Techniques for Mesh Network Utility Optimization
In the networking research literature, the problem of network utility optimization is often converted to the dual problem which, due to nondifferentiability, is solved with a part...
Peng Wang, Stephan Bohacek
ACMACE
2006
ACM
16 years 22 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher