Abstract. Ubiquitous computing researchers are increasingly turning to sensorenabled "living laboratories" for the study of people and technologies in settings more natur...
Stephen S. Intille, Kent Larson, Emmanuel Munguia ...
The existing methods for offline training of cascade classifiers take a greedy search to optimize individual classifiers in the cascade, leading inefficient overall performance. W...
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
In the networking research literature, the problem of network utility optimization is often converted to the dual problem which, due to nondifferentiability, is solved with a part...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...