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IPSN
2010
Springer
16 years 1 months ago
Online distributed sensor selection
A key problem in sensor networks is to decide which sensors to query when, in order to obtain the most useful information (e.g., for performing accurate prediction), subject to co...
Daniel Golovin, Matthew Faulkner, Andreas Krause
CCS
2009
ACM
16 years 1 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
IMC
2009
ACM
16 years 1 months ago
Characterizing user behavior in online social networks
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
Fabrício Benevenuto, Tiago Rodrigues, Meeyo...
SIGIR
2009
ACM
16 years 1 months ago
Detecting spammers and content promoters in online video social networks
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
Fabrício Benevenuto, Tiago Rodrigues, Virg&...
ACMACE
2006
ACM
16 years 21 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...