A key problem in sensor networks is to decide which sensors to query when, in order to obtain the most useful information (e.g., for performing accurate prediction), subject to co...
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...