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ESA
2005
Springer
113views Algorithms» more  ESA 2005»
16 years 6 days ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
ICALP
2004
Springer
16 years 2 days ago
Online Scheduling of Equal-Length Jobs: Randomization and Restarts Help
We consider the following scheduling problem. The input is a set of jobs with equal processing times, where each job is specified by its release time and deadline. The goal is to ...
Marek Chrobak, Wojciech Jawor, Jiri Sgall, Tom&aac...
NETGAMES
2003
ACM
15 years 12 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
DAGM
2006
Springer
15 years 10 months ago
On-Line, Incremental Learning of a Robust Active Shape Model
Abstract. Active Shape Models are commonly used to recognize and locate different aspects of known rigid objects. However, they require an off-line learning stage, such that the ex...
Michael Fussenegger, Peter M. Roth, Horst Bischof,...
ISNN
2010
Springer
15 years 8 months ago
Multi-modal EEG Online Visualization and Neuro-Feedback
Brain computer interface (BCI) is a communication pathway between brain and peripheral devices, which is promising in the field of rehabilitation and helps to improve the life qual...
Kan Hong, Liqing Zhang, Jie Li, Junhua Li