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ATAL
2005
Springer
15 years 12 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
DSOM
2005
Springer
15 years 12 months ago
Decentralized Computation of Threshold Crossing Alerts
Threshold crossing alerts (TCAs) indicate to a management system that a management variable, associated with the state, performance or health of the network, has crossed a certain ...
Fetahi Wuhib, Mads Dam, Rolf Stadler, Alexander Cl...
GECCO
2005
Springer
130views Optimization» more  GECCO 2005»
15 years 12 months ago
ATNoSFERES revisited
ATNoSFERES is a Pittsburgh style Learning Classifier System (LCS) in which the rules are represented as edges of an Augmented Transition Network. Genotypes are strings of tokens ...
Samuel Landau, Olivier Sigaud, Marc Schoenauer
GPCE
2005
Springer
15 years 12 months ago
Applying a Generative Technique for Enhanced Genericity and Maintainability on the J2EE Platform
One of the themes in building reusable and maintainable software is identifying similarities and designing generic solutions to unify similarity patterns. In this paper, we analyze...
Yang Jun, Stan Jarzabek
ICANN
2005
Springer
15 years 12 months ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...