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IWEC
2004
15 years 7 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
TREC
2007
15 years 7 months ago
Lymba's PowerAnswer 4 in TREC 2007
This paper reports on Lymba Corporation’s (a spinoff of Language Computer Corporation) participation in the TREC 2007 Question Answering track. An overview of the PowerAnswer 4 ...
Dan I. Moldovan, Christine Clark, Moldovan Bowden
AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
AIIDE
2009
15 years 7 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
HAID
2008
Springer
15 years 7 months ago
An Audio-Haptic Aesthetic Framework Influenced by Visual Theory
Sound is touch at a distance. The vibration of pressure waves in the air creates sounds that our ears hear, at close range, these pressure waves may also be felt as vibration. This...
Angela Chang, Conor O'Sullivan