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AAAI
2007
15 years 8 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
LREC
2008
132views Education» more  LREC 2008»
15 years 7 months ago
From Human Communication to Intelligent User Interfaces: Corpora of Spoken Estonian
We argue for the necessity of studying human-human spoken conversations of various kinds in order to create user interfaces to databases. An efficient user interface benefits from...
Tiit Hennoste, Olga Gerassimenko, Riina Kasterpalu...
HCI
2009
15 years 4 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
BILDMED
2004
204views Algorithms» more  BILDMED 2004»
15 years 7 months ago
Topologically Correct Extraction of the Cortical Surface of a Brain Using Level-Set Methods
In this paper we present a level-set framework for accurate and efficient extraction of the surface of a brain from MRI data. To prevent the so-called partial volume effect we use ...
Stephan Bischoff, Leif Kobbelt
JUCS
2008
143views more  JUCS 2008»
15 years 6 months ago
Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications
Abstract: We developed a free form deformation application for an immersive environment in which users can interact freely using data gloves. To ensure better comfort and performan...
Manuel Veit, Antonio Capobianco, Dominique Bechman...