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GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
COOTS
1997
15 years 7 months ago
MiSFIT: A Tool for Constructing Safe Extensible C++ Systems
The boundary between application and system is becoming increasingly permeable. Extensible applications, such as web browsers, database systems, and operating systems, demonstrate...
Christopher Small
IOPADS
1996
100views more  IOPADS 1996»
15 years 7 months ago
ENWRICH a Compute-Processor Write Caching Scheme for Parallel File Systems
Many parallel scientific applications need high-performance I/O. Unfortunately, end-to-end parallel-I/O performance has not been able to keep up with substantial improvements in p...
Apratim Purakayastha, Carla Schlatter Ellis, David...
NIPS
1996
15 years 7 months ago
Predicting Lifetimes in Dynamically Allocated Memory
Predictions oflifetimesofdynamicallyallocated objects can be used to improve time and space e ciency of dynamic memory management in computer programs. Barrett and Zorn 1993] used...
David A. Cohn, Satinder P. Singh
MVA
1990
170views Computer Vision» more  MVA 1990»
15 years 7 months ago
Automatic Fire Detection by Changing Region Analysis Based on Geographic Information
This paper proposes a new method for automatic fire detection in cities using image processing techniques. Images are obtained successively at regular intervals from monochrome TV...
Hideo Numagami, Akio Okazaki
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