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NETGAMES
2004
ACM
16 years 3 days ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
SIGCOMM
2010
ACM
15 years 6 months ago
c-Through: part-time optics in data centers
Data-intensive applications that operate on large volumes of data have motivated a fresh look at the design of data center networks. The first wave of proposals focused on designi...
Guohui Wang, David G. Andersen, Michael Kaminsky, ...
PERCOM
2004
ACM
16 years 6 months ago
Towards Context-aware Security: An Authorization Architecture for Intranet Environments
This paper introduces a context-aware authorization architecture that is designed to augment existing network security protocols in an Intranet environment. It describes the archi...
Chris Wullems, Mark Looi, Andrew Clark
CCR
2008
91views more  CCR 2008»
15 years 6 months ago
Serial experiments online
Current network protocols must comply with rigid interfaces and rules of behavior to fit into well defined, vertical protocol stacks. It is difficult for network designers to offe...
Juan J. Ramos-Muñoz, Lidia Yamamoto, Christ...
SENSYS
2005
ACM
16 years 7 days ago
CenWits: a sensor-based loosely coupled search and rescue system using witnesses
This paper describes the design, implementation and evaluation of a search and rescue system called CenWits. CenWits uses several small, commonly-available RF-based sensors, and a...
Jyh-How Huang, Saqib Amjad, Shivakant Mishra