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» On time-scale designs for networks
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NETGAMES
2006
ACM
16 years 16 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
DSN
2005
IEEE
16 years 6 days ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
PVM
2005
Springer
16 years 2 days ago
Designing a Common Communication Subsystem
Communication subsystems are used in high-performance parallel computing systems to abstract the lower network layer. By using a communication subsystem, an upper middleware librar...
Darius Buntinas, William Gropp
ISADS
2003
IEEE
15 years 12 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ICDCS
2010
IEEE
15 years 10 months ago
Divide and Conquer Algorithms for Publish/Subscribe Overlay Design
Abstract—Overlay network design for topic-based publish/subscribe systems is of primary importance because the overlay directly impacts the system’s performance. Determining a ...
Chen Chen, Hans-Arno Jacobsen, Roman Vitenberg