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FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
UAI
2004
15 years 7 months ago
PAC-learning Bounded Tree-width Graphical Models
We show that the class of strongly connected graphical models with treewidth at most k can be properly efficiently PAC-learnt with respect to the Kullback-Leibler Divergence. Prev...
Mukund Narasimhan, Jeff A. Bilmes
CORR
2010
Springer
65views Education» more  CORR 2010»
15 years 6 months ago
Fishing in Poisson streams: focusing on the whales, ignoring the minnows
This paper describes a low-complexity approach for reconstructing average packet arrival rates and instantaneous packet counts at a router in a communication network, where the arr...
Maxim Raginsky, Sina Jafarpour, Rebecca Willett, A...
IJRR
2008
80views more  IJRR 2008»
15 years 6 months ago
Motion Planning for Legged Robots on Varied Terrain
This paper studies the quasi-static motion of large legged robots that have many degrees of freedom. While gaited walking may suffice on easy ground, rough and steep terrain requi...
Kris K. Hauser, Timothy Bretl, Jean-Claude Latombe...
DISOPT
2007
155views more  DISOPT 2007»
15 years 6 months ago
Linear-programming design and analysis of fast algorithms for Max 2-CSP
The class Max (r, 2)-CSP (or simply Max 2-CSP) consists of constraint satisfaction problems with at most two r-valued variables per clause. For instances with n variables and m bin...
Alexander D. Scott, Gregory B. Sorkin