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IE
2007
15 years 8 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
FPL
2008
Springer
178views Hardware» more  FPL 2008»
15 years 8 months ago
High-speed regular expression matching engine using multi-character NFA
An approach is presented for high throughput matching of regular expressions (regexes) by first converting them into corresponding Non-deterministic Finite Automata (NFAs) which a...
Norio Yamagaki, Reetinder P. S. Sidhu, Satoshi Kam...
FSE
2008
Springer
166views Cryptology» more  FSE 2008»
15 years 8 months ago
Accelerating the Whirlpool Hash Function Using Parallel Table Lookup and Fast Cyclical Permutation
Hash functions are an important building block in almost all security applications. In the past few years, there have been major advances in the cryptanalysis of hash functions, es...
Yedidya Hilewitz, Yiqun Lisa Yin, Ruby B. Lee
AIA
2007
15 years 8 months ago
A framework for generating data to simulate changing environments
A fundamental assumption often made in supervised classification is that the problem is static, i.e. the description of the classes does not change with time. However many practi...
Anand M. Narasimhamurthy, Ludmila I. Kuncheva
CIMAGING
2010
133views Hardware» more  CIMAGING 2010»
15 years 8 months ago
Motion blur removal in nonlinear sensors
We address the problem of motion blur removal from an image sequence that was acquired by a sensor with nonlinear response. Motion blur removal in purely linear settings has been ...
Tomer Faktor, Tomer Michaeli, Yonina C. Eldar
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