A new multimedia disk scheduling algorithm, termed Cascaded-SFC, is presented. The Cascaded-SFC multimedia disk scheduler is applicable in environments where multimedia data reque...
Mohamed F. Mokbel, Walid G. Aref, Khaled M. Elbass...
Intuitively, data management and data integration tools should be well-suited for exchanging information in a semantically meaningful way. Unfortunately, they suffer from two sign...
Alon Y. Halevy, Zachary G. Ives, Dan Suciu, Igor T...
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
In double patterning lithography (DPL), coloring conflict and stitch minimization are the two main challenges. Post layout decomposition algorithm [1] [2]may not be enough to achi...