Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Abstract— We present a specification language and algorithms for the online and offline monitoring of synchronous systems including circuits and embedded systems. Such monitori...
In this study, we propose two algorithms for measuring the distance between shape boundaries. In the algorithms, shape boundary is represented by the Beam Angle Statistics (BAS), w...
End-to-end distortion estimation plays an important role in error-resilient video coding. The intuitive method is to simulate the decoding process many times at the encoder, as use...
Studying how a software system has evolved over time is difficult, time consuming, and costly; existing techniques are often limited in their applicability, are hard to extend, a...