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» On the naturalness of software
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UIST
2006
ACM
16 years 11 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
IV
2003
IEEE
200views Visualization» more  IV 2003»
15 years 11 months ago
Artist As Researcher, Understanding The Tools
The paper begins with a response to the nature of contemporary artists relationships to how computers have permeated the fine art domain and how they affect the creative process. ...
Theresa Gartland-Jones
LREC
2010
173views Education» more  LREC 2010»
15 years 7 months ago
LIMA : A Multilingual Framework for Linguistic Analysis and Linguistic Resources Development and Evaluation
The increasing amount of available textual information makes necessary the use of Natural Language Processing (NLP) tools. These tools have to be used on large collections of docu...
Romaric Besançon, Gaël de Chalendar, O...
EJC
2003
15 years 7 months ago
A Theory of Signs for Database Semantics
The goal of this paper is to build a bridge from a certain intuitive conception of natural language communication, called the SLIM theory of language, to a technical approach, cal...
Roland Hausser
COLING
2000
15 years 7 months ago
Language Identification In Unknown Signals
This paper describes algorithms and software developed to characterise and detect generic intelligent language-like features iu an input signal, using Natural Language Learning te...
John R. Elliott, Eric Atwell, Bill Whyte