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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 6 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ICSE
2004
IEEE-ACM
16 years 6 months ago
Dependable Composite Web Services with Components Upgraded Online
Achieving high dependability of Web Services (WSs) dynamically composed from component WSs is an open problem. One of the main difficulties here is due to the fact that the compone...
Anatoliy Gorbenko, Vyacheslav S. Kharchenko, Peter...
ICSE
2007
IEEE-ACM
16 years 6 months ago
The CRUTIAL Architecture for Critical Information Infrastructures
Abstract. In this chapter we discuss the susceptibility of critical information infrastructures to computer-borne attacks and faults, mainly due to their largely computerized natur...
Paulo Veríssimo, Nuno Ferreira Neves, Migue...
VMCAI
2010
Springer
16 years 3 months ago
Temporal Reasoning for Procedural Programs
While temporal verification of programs is a topic with a long history, its traditional basis--semantics based on word languages--is illsuited for modular reasoning about procedura...
Rajeev Alur, Swarat Chaudhuri
VMCAI
2010
Springer
16 years 3 months ago
Advances in Probabilistic Model Checking
In the recent years, there have been a large amount of investigations on safety verification of uncertain continuous systems. In engineering and applied mathematics, this verificat...
Joost-Pieter Katoen