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GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
16 years 27 days ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
197
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MICAI
2007
Springer
16 years 27 days ago
An EM Algorithm to Learn Sequences in the Wavelet Domain
The wavelet transform has been used for feature extraction in many applications of pattern recognition. However, in general the learning algorithms are not designed taking into acc...
Diego H. Milone, Leandro E. Di Persia
MLMI
2007
Springer
16 years 27 days ago
Automatic Annotation of Dialogue Structure from Simple User Interaction
Abstract. In [1], we presented a method for automatic detection of action items from natural conversation. This method relies on supervised classification techniques that are trai...
Matthew Purver, John Niekrasz, Patrick Ehlen
ICMCS
2006
IEEE
173views Multimedia» more  ICMCS 2006»
16 years 24 days ago
Applying Supervised Classifiers Based on Non-negative Matrix Factorization to Musical Instrument Classification
In this paper, a new approach for automatic audio classification using non-negative matrix factorization (NMF) is presented. Training is performed onto each audio class individua...
Emmanouil Benetos, Margarita Kotti, Constantine Ko...
ICRA
2006
IEEE
108views Robotics» more  ICRA 2006»
16 years 24 days ago
Classifying Knee Pathologies using Instantaneous Screws of the Six Degrees-of-freedom Knee Motion
– We address the problem of knee pathology assessment by using screw theory to describe the knee motion and by using the screw representation of the motion as an input to a machi...
Alon Wolf, Amir Degani