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SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
16 years 19 days ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 18 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
SI3D
2006
ACM
16 years 17 days ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
FASE
2005
Springer
16 years 4 days ago
Improving System Understanding via Interactive, Tailorable, Source Code Analysis
In situations in which developers are not familiar with a system or its documentation is inadequate, the system’s source code becomes the only reliable source of information. Unf...
Vladimir Jakobac, Alexander Egyed, Nenad Medvidovi...
3DIM
2003
IEEE
15 years 12 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...