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FDG
2009
ACM
16 years 21 days ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
IEEESCC
2008
IEEE
16 years 18 days ago
A 3-level e-Business Registry Meta Model
Business partners willing to do business electronically with each other must reach an agreement (1) on the economic level, (2) on the inter-organizational process choreography, an...
Christian Huemer, Philipp Liegl, Rainer Schuster, ...
ICMCS
2007
IEEE
123views Multimedia» more  ICMCS 2007»
16 years 15 days ago
Efficient Parallelization of H.264 Decoding with Macro Block Level Scheduling
The H.264 decoder has a sequential, control intensive front end that makes it difficult to leverage the potential performance of emerging manycore processors. Preparsing is a fun...
Jike Chong, Nadathur Satish, Bryan C. Catanzaro, K...
ISQED
2007
IEEE
151views Hardware» more  ISQED 2007»
16 years 14 days ago
Gate Level Statistical Simulation Based on Parameterized Models for Process and Signal Variations
We propose gate level statistical simulation to bridge the gap between the most accurate Monte Carlo SPICE simulation and the most efficient circuit level statistical static timi...
Bao Liu
IESS
2007
Springer
143views Hardware» more  IESS 2007»
16 years 10 days ago
Embedded Software Development in a System-Level Design Flow
Abstract System level design is considered a major approach to tackle the complexity of modern System-on-Chip designs. Embedded software within SoCs is gaining importance as it add...
Gunar Schirner, Gautam Sachdeva, Andreas Gerstlaue...