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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
TRUST
2010
Springer
15 years 11 months ago
Beyond Kernel-Level Integrity Measurement: Enabling Remote Attestation for the Android Platform
Abstract. Increasing adoption of smartphones in recent times has begun to attract more and more malware writers towards these devices. Among the most prominent and widely adopted o...
Mohammad Nauman, Sohail Khan, Xinwen Zhang, Jean-P...
ICIP
1999
IEEE
15 years 11 months ago
Motion Segmentation with Level Sets
Segmentation of motion in an image sequence is one of the most challenging problems in image processing, while at the same time one that finds numerous applications. To date, a wea...
Abdol-Reza Mansouri, Janusz Konrad
CLUSTER
2007
IEEE
15 years 10 months ago
Identifying energy-efficient concurrency levels using machine learning
Abstract-- Multicore microprocessors have been largely motivated by the diminishing returns in performance and the increased power consumption of single-threaded ILP microprocessor...
Matthew Curtis-Maury, Karan Singh, Sally A. McKee,...
DATE
2004
IEEE
152views Hardware» more  DATE 2004»
15 years 10 months ago
A Design Methodology for the Exploitation of High Level Communication Synthesis
In this paper we analyse some methodological concerns that have to be faced in a design flow which contains automatic synthesis phases from high-level, system descriptions. In par...
Francesco Bruschi, Massimo Bombana