Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Strong competition on the global automotive market is forcing car manufacturers rethink their strategic approach to manufacturing. In order to be competitive, companies need to man...
We introduce a new approach to take into account the memory architecture and the memory mapping in the High- Level Synthesis of Real-Time embedded systems. We formalize the memory...
This paper describes a variational method with active curve evolution and level sets for the estimation, segmentation, and 3D interpretation of optical flow generated by independe...