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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
COMCOM
2008
99views more  COMCOM 2008»
15 years 6 months ago
Efficiently reconfigurable backbones for wireless sensor networks
We present the definition and performance evaluation of a protocol for building and maintaining a connected backbone among the nodes of a wireless sensor networks (WSN). Building ...
Stefano Basagni, Chiara Petrioli, Roberto Petrocci...
ATAL
2009
Springer
16 years 1 months ago
The price of democracy in coalition formation
Whenever rational agents form coalitions to execute tasks, doing so via a decentralized negotiation process—while more robust and democratic—may lead to a loss of efficiency ...
Georgios Chalkiadakis, Edith Elkind, Maria Polukar...
APWEB
2010
Springer
15 years 11 months ago
Optimizing Query Processing for the Hidden Web
Abstract. The term Deep Web (sometimes also called Hidden Web) refers to the data content that is created dynamically as the result of a specific search on the Web. In this respec...
Andrea Calì, Davide Martinenghi
AVI
2004
15 years 7 months ago
3Book: a 3D electronic smart book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for various digital library and sensemaking systems. The book is designed to hold lar...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...