Range queries for querying the current and future positions of the moving objects have received growing interests in the research community. Existing methods, however, assume that...
Bruce S. E. Chung, Wang-Chien Lee, Arbee L. P. Che...
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...