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IWEC
2004
15 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
JCP
2008
103views more  JCP 2008»
15 years 6 months ago
Providing Awareness of Cooperative Efficiency in Collaborative Graphics Design Systems through Reaction Mining
Awareness of individual and group activities is critical to successful collaboration and is commonly supported in collaborative graphics design systems (CGDS). Awareness of coopera...
Bo Jiang, Jiajun Bu, Chun Chen
CORR
2007
Springer
97views Education» more  CORR 2007»
15 years 6 months ago
IRVO: an Interaction Model for designing Collaborative Mixed Reality systems
This paper presents an interaction model adapted to mixed reality environments known as IRVO (Interacting with Real and Virtual Objects). IRVO aims at modeling the interaction bet...
René Chalon, Bertrand T. David
PUC
2007
102views more  PUC 2007»
15 years 6 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
CHI
2003
ACM
16 years 7 months ago
Taking email to task: the design and evaluation of a task management centered email tool
Email has come to play a central role in task management, yet email tool features have remained relatively static in recent years, lagging behind users' evolving practices. T...
Victoria Bellotti, Nicolas Ducheneaut, Mark Howard...